Name | Fees | |
---|---|---|
Video Game Design and Development | $ 2393.25 | Register Now |
Details + Objectives
What you will learn
Learn how to design and create video games for PC
Understand the technical and aesthetic fundamentals for creating a successful game
Master the math, programming language, and game engine knowledge needed to design video games
Embark on an independent study module during which you'll create your own game
How you will benefit
Create your own video game that can be used as a portfolio piece or shown to prospective employers
Jump-start your career as a video game designer, whether you want to work at an organization or pursue independent projects
Gain confidence in your design skills
Complete this course online at your own pace while still maintaining your current job or schooling efforts
How the course is taught
Self-paced, online course
12 Months to complete
Open enrollment, begin anytime
500 course hours
C++ Programming for Game Developers I
How to Create a C++ Program, Console Input and Output, Variable, and Arithmetic Operators
Logical Operators, Controlling Program Flow, Repetition, and Arrays
Functions
References and Pointers
Classes and Object-oriented Programming Design
Strings
Operator Overloading
File Input and Output
Inheritance and Polymorphism
C++ Programming for Game Developers II
Template Classes and Template Functions
Error Handling
Number Systems, Data Representations, and Bit Operations
The Standard Template Library
Introduction to Windows Programming
Menus and Drawing with GDI
Dialog Boxes
Timing, Animation, and Sprites
Designing and Implementing a 2D Game
Game Mathematics
Real Numbers
Algebra
Set Theory and Functions
Polynomials
Trigonometry
Vector Mathematics
Matrix Mathematics
Quaternion Algebra
Linear Transformations
Analytic Geometry
General Game Modeling and Texturing
Interface and Rendering Modes
Primitives, Meshes, and Mesh Editing
Pivots and Manipulators
The 3D Cursor
Object Join, Separate, Duplication
Polygon Structure and Count
Modeling with Bevel, Extrude, Multiresolution Modifiers
Spin Tool and Splines
Image Planes
Texture Maps and UV Unwrapping
Creating and Saving Scenes
Unreal Engine Foundation
Creating Projects and Understanding the User Interface
Viewport Navigation
View Modes and Show Flags
Placing Objects in a Level
The Content Browser
Material Creation
Basic Scene Lighting
Introduction to Blueprints